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・ The Lord of the Beasts
・ The Lord of the Dynamos
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・ The Lord of the Rings
・ The Lord of the Rings (1955 radio series)
・ The Lord of the Rings (1978 film)
・ The Lord of the Rings (1979 radio series)
・ The Lord of the Rings (1981 radio series)
・ The Lord of the Rings (disambiguation)
・ The Lord of the Rings (film series)
・ The Lord of the Rings (pinball)
・ The Lord of the Rings (soundtrack)
・ The Lord of the Rings Dice Building Game
・ The Lord of the Rings Online
The Lord of the Rings Roleplaying Game
・ The Lord of the Rings Strategy Battle Game
・ The Lord of the Rings Trading Card Game
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・ The Lord Will Make a Way
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・ The Lord's Prayer (Albert Hay Malotte song)
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The Lord of the Rings Roleplaying Game : ウィキペディア英語版
The Lord of the Rings Roleplaying Game

''The Lord of the Rings Roleplaying Game'', released by Decipher Inc. in 2002, is a role-playing game set in the Middle-earth of J. R. R. Tolkien's fiction. The game is set in the years between ''The Hobbit'' and ''The Fellowship of the Ring'', but may be run at any time from the First to Fourth Age and contains many examples of how to do so. Sourcebooks cover the events of ''The Lord of the Rings'' and Peter Jackson's film trilogy adaptation.
The system for ''LOTR'' is called ''CODA'', and involves rolling two six-sided dice to resolve actions. In 2003, LOTR won the Origins Award for ''Best Roleplaying Game 2002''.
The game is the third licensed role-playing game for the setting, the two former games being ''Middle-earth Role Playing'' and its simplified sibling the ''Lord of the Rings Adventure Game'', both from Iron Crown Enterprises. A fourth role-playing game set in Middle-earth is currently being published (since 2011) by Cubicle 7 under the title ''The One Ring''.〔(【引用サイトリンク】title=The One Ring Roleplaying Game - Cubicle 7 )
==Races==

The character races available in the ''Lord of the Rings Roleplaying Game'' are:
*Dwarves (Khazad): Short, stocky bearded folk, strong and hardy, able to endure pain, fatigue and suffering better than other races. Upon reaching maturity they appear old in a fashion that belies their hardiness. They often live in subterranean kingdoms, and have a great love of craftworks, especially things made of gold, silver, and ''mithril''.
*Elves (Eldar): The oldest and wisest of races of Middle-earth, they are immortal, noble, and fair. Their kind have far clearer sight and perception than Men, and they're nimble. They are naturally aware of many things that are hidden from the Younger Children. They are divided into a number of particular kinds, primarily based on their course through Elven history. The Noldor or High Elves are those that heeded the call of the Valar and traveled across the sea, most of them later rebelling and following Fëanor back to Middle-earth in pursuit of the Silmarils. They are wise in Lore and Smithcraft, and created many Rings of Power. The Sindar or Grey Elves are those that heard the call, but stopped and chose to stay in Beleriand. These are the more numerous kind of elf in the Third Age, and have great love of, and talent with, music and song. The Silvan Elves or Wood Elves are those that ceased their journey to the West before crossing the Misty Mountains. During the Third age, they live in woodland realms such as Lothlórien or caverns in the mountains of Mirkwood. They have facility with wilderness skills.
*Hobbits: The signature race of Tolkien, these diminutive people are a distant relation to men. They are good-natured, hospitable and easy going folk, two to four feet in height with hair covered feet. There are three major strains of Hobbits: Fallohides, taller, slimmer, fairer, and more uncommon than their fellows, they often have more facility with language, song, and craft, and have an unusual adventurous streak. Harfoots are the most numerous kind, and tend to be shorter and browner than others. They are nimble with crafts, more friendly with Dwarves, and tend to stick to the custom of living in holes and tunnels. The Stoors are broader and sturdier and most numerous in Buckland. These are the only Hobbits who know anything about boating, swimming and fishing.
*Men: The most familiar character race, these still come in several varieties available for player characters. Dúnedain are descendants of the Númenóreans, themselves descendant of Elros Tar-Minyatur, twin brother of Elrond Halfelven. The Men of Twilight, including the Rohirrim, the Beornings, Dunlendings and the majority of Gondorians (due to centuries of interbreeding), are men who did not go to Númenor but remained in Middle-earth. These are typical Men. The Men of Darkness are the Easterlings, the Haradrim (Southrons), and Variags of Khand, most of whom have lived under the sway of Sauron. They are shorter, broader, darker of hair and eye, and duskier. Finally, there are Wild Men, who are short and squat and live rudely in the wild, though they carry their own nobility and powers. These include the Drúedain (Woses) who live in the forest of Anórien and the Lossoth (Snowmen of Forochel) who live in the Northern Waste.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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